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SIGGRAPH Asia 2021 Overcame Obstacles to Successfully Concluded its First Hybrid Edition in Tokyo

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ACM SIGGRAPH Asia’s first hybrid edition reunited over 3,000 attendees from 41 countries and regions physically in Tokyo, Japan and virtually. The event inspired conversations about the future of CG and interactive techniques with heavyweights from Sony, Akili Interactive, BANDAI NAMCO Studios, Weta Digital, DNEG, Kamizake Douga, MacLean Visual Effects, Sola Digital Arts, SQUARE ENIX, Toei Animation, Ubisoft & more.

SIGGRAPH Spotlight: Episode 51 – Building the Open Metaverse

Chris Redmann (Netflix) sits down with Patrick Cozzi (Cesium) and Marc Petit (Epic Games) for a discussion on the open metaverse.

6 Holiday Gift Ideas for 2021

The holidays are here, and the SIGGRAPH 2022 Committee has put together a list of the perfect gifts to help little ones (and more) embrace new technologies. A

The Handmade Look of ‘The Mitchells vs. The Machines’

One of SIGGRAPH 2021’s most popular Production Sessions, we caught up with VFX Supervisor Mike Lasker of Netflix and Sony Pictures Imageworks’ “The Mitchells vs. The Machines”.

From Neural Volumes to Volumetric Primitives

SIGGRAPH sits down with Stephen Lombardi, research scientist at Facebook Reality Labs, to talk about his team’s SIGGRAPH 2021 Technical Paper, “Mixture of Volumetric Primitives for Efficient Neural Rendering”.